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| PRELIMINARIES
          Introduction     Glossary of Mathematical Notations     Symbol Font
| BASIC ARITHMETIC
|           Numbers     Multiplication and Division     Logarithmic Arithmetic     Solving Polynomial Equations
| MATRIX METHODS
|           Vectors and Coordinate Systems     Matrices: Orientations and Transformations     Representing 2D and 3D Objects     3D Clipping     Visibility Checks     3D Projection     Illumination     Convex Hull Algorithm     Primal Simplex Algorithm
| THE ART OF FUNCTIONS
|           Functions of a Single Variable     Functions of Several Variables     Recurrance Relations     Bezier Curves     Lattice Blends     Noise Functions     Celtic Functions
| PHYSICS FOR PROGRAMMERS
|           Physical Units     Fiddle Time     Collisions in 2D     Collisions in 3D
| MULTIVECTOR METHODS
|           Multivectors     Multivector Products     Multivector Operations     Multivector Programming     Multivectors as Geometric Objects     Multivectors as Transformations     Multivector Shapes     Multivector Mathematical Arcana     Multivector Kinematics     References/Source Material for Multivector Methods
| MULTIVECTOR CALCULUS
|           Multivector Derivatives     Multivector Manifolds     Manifold Restricted Tensors     The Coordinate based approach     Extremal M-Curves
| MULTIVECTOR RELATIVITY
|           Special Relativity     Spacetime Kinematics and Mechanics     Multivector Potential Theory     General Relativity
| MULTIVECTOR QUANTUM MECHANICS
|           Quantum Computers     Multivector Quantum Mechanical Algebras     Multiparticle Algebras     The Dirac Particle     Generalised 5D Dirac Particle     References/Source Material for Multivector Quantum Mechanics
| ![]() TACTICS
|           Motion Control
| ![]() MUSIC FOR PROGRAMMERS
|           Audio Palettes |