Maths for (Games) Programmers
View Problems (<1K) Print Problems (<1K)
Sierpinski (<1K) PRELIMINARIES
            Introduction       Glossary of Mathematical Notations       Symbol Font
Sierpinski (<1K) BASIC ARITHMETIC
            Numbers       Multiplication and Division       Logarithmic Arithmetic       Solving Polynomial Equations
Sierpinski (<1K) MATRIX METHODS
            Vectors and Coordinate Systems       Matrices: Orientations and Transformations       Representing 2D and 3D Objects       3D Clipping       Visibility Checks       3D Projection       Illumination       Convex Hull Algorithm       Primal Simplex Algorithm
Sierpinski (<1K) THE ART OF FUNCTIONS
            Functions of a Single Variable       Functions of Several Variables       Recurrance Relations       Bezier Curves       Lattice Blends       Noise Functions       Celtic Meshing
Sierpinski (<1K) MULTIVECTOR METHODS
            Multivectors       Multivector Products       Multivector Operations       Multivector Programming       Multivectors as Geometric Objects       Multivectors as Transformations       Multivector Shapes       Multivector Mathematical Arcana       References/Source Material for Multivector Methods
Sierpinski (<1K) MULTIVECTOR CALCULUS
            Multivector Derivatives       Multivector Manifolds       Manifold Restricted Tensors       The Coordinate based approach       References/Source Material
Sierpinski (<1K) MULTIVECTOR PHYSICS
            Physical Units       Multivector Kinematics and Dynamics       Fluid Mechanics       Extremal M-Curves       References/Source Material for Multivector Physics
Sierpinski (<1K) MULTIVECTOR RELATIVITY
            Special Relativity       Spacetime Kinematics and Mechanics       Multivector Potential Theory       General Relativity
Sierpinski (<1K) MULTIVECTOR QUANTUM MECHANICS
            Quantum Computers       Multivector Quantum Mechanical Algebras       Multiparticle Algebras       The Dirac Particle       Generalised 5D Dirac Particle       References/Source Material for Multivector Quantum Mechanics
Sierpinski3 (<1K) TACTICS
            Motion Control
Sierpinski3 (<1K) MUSIC FOR PROGRAMMERS
            Audio Palettes       A Generalised Geometric Projective Form of the Kelvin-Stokes Equation
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All material Copyright (c) Ian C G Bell 1998
webpublished on a shareware basis. Interested publishers should email me at ian@ianbell.me.

   Background images: 'The Pagan' by Courtney Davis ; Math tiles by Ian Bell

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