Sierpinski (<1K)Maths for (Games) Programmers
Section 4 - Physics For Programmers

    Introduction

Physical Units
    Length
    Charge
          The Fine Structure Constant
    Composite Units
          Non-S.I. Units     Planck System
    Notable lengths
          Time Quantisation
    Conclusions

Collisions in 2D
    Fundamentals
    Reaction of a 2D Lamina to an impulse - Motion Matrices
    Case Zero: Cohesive Collisions
          Case One: Single Contact Point Collisions in 2D     Case Two: Multiple Contact Point Collisions     Case Three: Single Contact; Predefined Direction of Reaction     Case Four: Multiple Contact; Predefined Directions of Reaction
    Subcollisions and Metacollisions

Collisions in 3D
    Fundamentals
          Composite Solids     Case Zero: Cohesion     Case One: Single Contact Point     Case Two: Multiple Contact Points     Case Three: Single Contact; Predefined Direction of Reaction
    Case Four: Multiple Contact; Predefined Directions of Reaction
          Case Five: Pivoted Solids
    Inertia Tensors
          Two Dimensions     Three Dimensions


Glossary   Contents   Author
Copyright (c) Ian C G Bell 1998
Web Source: www.iancgbell.clara.net/maths or www.bigfoot.com/~iancgbell/maths
Latest Edit: 20 Mar 2007.