Maths for
(Games)
Programmers
Section 1 - Basic Arithmetic
Numbers
   
Heximal Numbers
Multiplication and Division
   
Multiplication
   
Division
Logarithmic Arithmetic
   
How errors in Log and Antilog tables effect final results
         
Case 1 - Speed
   
Case Two - Accuracy
   
Case Three - Compromise
Solving Polynomial Equations
         
Linear
   
Quadratic
   
Cubic
   
Quartic
Glossary
Contents
Author
Copyright (c) Ian C G Bell 1998
Web Source:
www.iancgbell.clara.net/maths
or
www.bigfoot.com/~iancgbell/maths
18 Nov 2006
.