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Linked with with the evolution of electronic
house music is the development of psychedelic computer graphix, often
displayed at danceclubs and raves.
The computer power available to
those who create such images is presently limited so they take a single
image from a fractal space and cycle the colours.
This does not exploit
the property that any portion of a fractal can be magnified to produce
a different image of similarcomplexity.
With increased power it will be
possible to produce continuous "zooms" into the fractal space.
The
operator will have a pointer defining the centre of, and a throttle
controlling the rateof, expansion or contraction. Animated "flights"
through fractal spacewill be composed live by "graphix DJs". With or
without colourcycling, these images will be breathtaking.Imagine
tripping in a room whose walls, floor and ceiling are displaysof such
images!
While dance clubs may build such rooms, they may instead use
Virtual Reality (VR) technology to simulate them althoughin practice it
may prove aesthetically more pleasing to simulate a spherical or
continually distorting room.A home VR set will contain some form of
goggles or headset and highquality stereo headphones. Put in video
backdrop and music CDs andyou're gone. Some artists will produce
combined graphix and audioworks.
Currently these involve graphix
created independently of themusic being subsequently merged, spliced,
and edited into synchronisation with it. As compositional tools become
more advanced,visuals will become more intimately linked to sounds (cf.
Bachsequence in Disney's 'Fantasia').
Bopping at home in electronic
isolation will be fun but ultimately unsatisfying. Enter posture
interpretation body suits. These take theform of small sensors attached
to body joints, possibly linked bydiscrete wires and tell the VR
software the orientation of the user'sbody.
The pressure to develop
this technology may come from humanoid robot control systems or from a
desire for better VR arcade games. Further technology will provide
physical sensations from the VR worldbut this is not required for the
posture interpretation suit to become the Dance Suit.
Data from a
dance suit will be used to create a marionette simulacrum of the wearer
on a cyberspace dancefloor.Imagine a club (Club Virtuality) where the
dancers wear VR goggles and dance suits. Each dancer sees the simulacrum
of the others relatively positioned in cyberspace precisely as they are
in reality. Surrounding the dancing simulacrums is a dynamic psychedelic
backdrop; provided either by the club's computer or taken from personal
CD walkmans.Talking to other dancers is easy, even across the room.
If
the headset includes a throat mike then spoken words can be relayed into
the recipient's headphones or displayed as text in his visual
field. Simulacrums will probably be humanoid and to scale to
minimisecollisions and enable contact dancing but skin colour,
clothing, andfeatures will all be fully definable and dynamic.
Electronic fashion houses will appear on the electronic communication
network (the Net)with constantly varying catalogues of morphing
simulacrums forpurchase or rental.Some of the simulacrums in the
cyberclub will be semi-transparent andflying.
These are dancers who
have stayed at home to plug their home VR set and dance suit into a high
speed modem and log into ClubVirtuality's computer. Such _quot absent
dancers _quot would be able to occupy the same cyberspace as others
although
in practice the software may discourage this. They would probably not
experience any "vibe" generated between the present dancers. When the
license expires the clubbers have to leave. But the computeris still
running and the absent dancers have the floor to themselves,until the
clubbers get home and return electronically.
We are now discussing the
Virtual Club.
There is no building, justone piece of VR software
running as one task of many on a computersomewhere on the Net. You
visit the club via the Net and pay perminute connected. A virtual club
is an entirely abstract environment.People dance in a three dimensional
volume with no shared concept of"up". Collisions are no longer a risk
so simulacrums become moreexotic. People who dance badly cheat and rent
dance suit recordings ofprofessional dancers or fabricated entirely
using choreographysoftware. Having met somebody at a virtual club you
can instantly blink out of the dance volume into a virtual chill-out
space, anintimate virtual bar, or a deserted virtual beach. If your
dance suitshave certain localised pressure feedback systems then you
can entertain the possibility of virtual sex.Such interactions merely
imitate the sort of interactions that happenin physical reality, albeit
in an idealised way.
The final technological ingredient for this future
recipe is the brainwave driven input device. The fractal pilot now
controls his pointer and throttle just by thinking in a certain way that
surface electrodes inhis headset can pickup. This is one example of
Thought Created Computer Graphix. Lets use the word mentate, short
for mentally create.
Dance manequins will start to sport images on
their
foreheads or torsos mentated live by the dancer. Some clubbers will
start todance less and mentate more. Non-dance clubs will appear.
Softwaremanequins will persist for a while as structures on which to
hangmentated images and sounds but soon disappear. Clubs will
become gatherings of disembodied metal creations (mentations)
admiring,interacting, and jointly creating each other. The best
mentators willbe meditators and artists.Virtual clubs will cease to be
simulated extensions of physical clubs and become "simulations" of a
form of astral domain where souls meet and interact. What people look
like, where they live, even who theyare, will become irrelevant (a
"meat thing" - William Gibson). Allthat will matter is the dance of
mentations. Ultimately the mentations will pass through the walls of
the club environment software and wander the Net itself.
It is possible that a counterculture
revolution, such as the ravescene, is caused by a group of likeminded
people conducting similar,though often unconscious, voyages into the
group consciousness or Taothat underlies and forms the universe.
Voyaging into this realm toretrieve knowledge or inspiration is perhaps
known as intuition when done subconsciously, and shamanism when done
consciously.
It ispossible that such knowledge comprises conceptions
within the Tao offuture permutations or manifestations in the reality
of ideas, or knowledge, on how best to act in harmony with the
universe. Perhaps such knowledge was originally as "basic" as how to
form amolecular bond, how to grow a leaf, how to spin a web, which
berrieswere edible, where the game had gone, which herbs would heal
whatcomplaints, who would win the battle, where the underground
streamwas, and so on. Once survival and security were assured, shamen
become artists; for "quality" is just another word for Tao. The
process continues, future art is always edge art. It may be that shamen
are now bringing back blueprints for VR and computer technology
(hardware and software). Why do programmers worklate at night with no
food? Perhaps because they are intuiting.
Computer and VR technology
have these three important functions at least: