Press Release 24/11/99 BELL MARKS 15TH ANNIVERSARY OF ELITE BY RELEASING SOURCES This month sees the 15th anniversary of the first version of ELITE, the game that spawned the 3D space combat and trading genre, and to commemorate the occasion, co-author Ian Bell has released the game's program sources. The first version of Elite was for the BBC Microcomputer, and was released in November 1984 by publisher Acornsoft. What Acornsoft foresaw as a 'cult' game rapidly became a mainstream blockbuster, with real-time wireframe graphics that stood out in a market dominated by sprite-based platformers, and revolutionary gameplay that put the player in the cockpit of a one-man spaceship, fighting, trading and exploring across eight galaxies while striving to raise their rating to the top level - 'Elite'. The game was converted to almost all other 8 and 16-bit platforms, and through publisher Firebird and later Microprose achieved then-remarkable sales of over 500,000 units. Personal Computer World famously summed up Elite's appeal with the phrase: "Game? It's a way of life!", and it has been cited as the inspiration for many subsequent 3D space games. The last version was a substantial update for the Acorn Archimedes, published by Hybrid in 1991. Today's release by co-author Bell of the Elite program sources follows in an industry tradition begun by id software with their release of the Wolfenstein 3D game sources in 1995. The sources allows fans of the game to examine the original programming to discover the inner workings and the programming techniques employed. Says Bell "I've lost count over the years of how many have asked me how it was possible to fit the game in the 20K of program memory available on the original BBC Microcomputer. What awed most seemed to be the eight galaxies with 2000-odd star systems, each with unique name and description etc. In fact these were algorithmically generated on the fly rather than stored, but such synthetic generation of game content had not been seen before at the time. Others asked about the maths required to implement the fully 3D gameplay, which was unprecedented, on an 8-bit 2MHz CPU. I hope that releasing the program sources will satisfy those still curious to discover how we accomplished what we did on a computer with about a thousandth of the power of the modern PC." The Elite sources are available from Ian Bell's Elite Home Page, at www.bigfoot.com/~elite0 ('elite zero'). ---------- Photo of authors Ian Bell and David Braben at the 1984 launch of Elite: http://www.bigfoot.com/~elite0/press/brabbell.gif Screen shot of BBC Microcomputer Elite: http://www.bigfoot.com/~elite0/press/bbcelite.gif Photo of Ian Bell today: http://www.bigfoot.com/~elite0/press/icgbell.jpg ----------- NOTE: Ian Bell's Elite Home Page (www.bigfoot.com/~elite0) is a repository of information relating to the Elite games, and contains over a dozen commercially-defunct versions of the games plus links to emulators that allow them to be enjoyed on modern PCs. NOTE: Elite was written by Ian Bell and David Braben, begun which they were students of Mathematics and Natural Sciences respectively at the University of Cambridge. ------------